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The Complete Team 2 Beer Pong House Rules: 2008 Edition

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All rules assume a game of two (2) players versus two (2) players unless otherwise noted.

Section 1: Supplies

Section 2: Before the Game/Setting Up

Smile Ball
Pac Man
Bibble Ball
Scream Ball
Figure 2-1: Ping pong balls with distinct markings

Beer Pong Table Setup
Figure 2-2: Beer pong table setup

Section 3: Preliminary Shots

Section 3.1: First Shots

Section 3.2: Same Amount Made

Section 3.3: Different Amount Made

Section 3.4: Can't Buy a Bucket

Section 4: Regulation

Section 4.1: Beginning of Round

Section 4.2: Water cup

Section 4.3: Shooting

Cups that are “made,” “sunk,” or “counted” are to be taken out of play and drank by the team defending said cups. If extra cups are “counted,” the defending team may choose which extra cups are to be removed from the rack they are defending but always must drink the “made” cups.

Section 4.3a: All Shots

  • Players may shoot in any order, at any time, as long as it is their team's turn.
    • Exception: Either team may ask for a time out before shooting has begun.
  • Both feet and the player's waist must remain behind the back of the table while s/he is shooting (see Figure 4.3a-1).
  • The player may not come in contact with the playing surface or any object on the playing surface while shooting.
  • Illegal shots are considered as misses.
Legal Shooting Area
Figure 4.3a-1: Legal Shooting Area

Section 4.3b: Bouncing

  • Intentional bounces count as one extra (+1) cups to what is made.
  • An intentional bounce must bounce at least one (1) time on the playing surface or wall.
  • Wall bounces are only allowed when the walls are clean and at least two (2) feet from the table.
  • Any type of bounce may be blocked, including bounces off of cups.
  • Blocking: Influencing a ball's mid-air trajectory counts as blocking, including blowing at a ball.
  • Shots that touch the ceiling or ceiling fixtures are not considered as bounces, intentional or otherwise.
  • Volley Rule: If and only if the bounce is an intentional bounce, volleying may begin.
    • To volley, a player must hit the ball once with his or her body (including clothing and jewelry such as rings or bracelets) but no other external objects.
    • A ball may only be hit once per team before the other team volleys.
    • The volley ends when the ball is dead (see Section 4.6b).
    • Volleying players must keep their feet in the legal shooting area (see Figure 4.3a-1).
    • Once the ball crosses the middle of the table, it is only worth one (1) cup.

Section 4.3c: Same Cup

  • When two players on a team make it in the same cup, it counts as two extra (+2) cups to what is made, therefore:
    • Three (3) cups total if no bouncing.
    • Four (4) cups total if one (1) shot is bounced.
    • Five (5) cups total if two (2) shots are bounced.
  • When three players on a team all make it in the same cup, it counts as four extra (+4) cups to what is made. This only applies to games of three (3) versus (3) three or more.
  • Exception: If one person is playing by him/herself, same cup by the other team counts as only as one extra (+1) cup to what is made.

Section 4.3d: Defending

  • All players intending to defend or interact with the shooting player(s) must keep at least one (1) foot in the defending team's legal shooting area (see Figure 4.3a-1).
    • Breaking this rule will result in a warning for the first instance and loss of the offending player's next turn for each subsequent instance.
  • Blowing: While a ball is spinning in a cup, the defending team may blow into the cup in an attempt to pop the ball out of the cup.

Section 4.3e: Amazing physics/mistakes

  • Rim Rule: If a ball settles on the rims of two or more cups, it counts as one (1) pity cup that the ball is touching, as determined by the defense (see Figure 4.3e-1 and Figure 4.3e-2).
  • If a ball bounces off an opposing team member but still goes in a cup, the ball counts as intended.
Three-Cup Rim Rule     Four-Cup Rim Rule
Figure 4.3e-1: Three-Cup Rim Rule
Figure 4.3e-2: Four-Cup Rim Rule
Note: Two-Cup Rim Rule is not pictured because it is extremely unlikely to occur.

Section 4.3e: Interference

  • If an individual not playing the game interferes with a ball's midair trajectory, knocks a ball from a shooting player's hand, or moves the cups on the table, resulting in a missed shot, the person who shot said ball is allowed to shoot again without penalty.

Section 4.4: Re-racks

Four-Cup Bozo Buckets     Double Bozo Buckets
Figure 4.4-1: Four-Cup Bozo Buckets
Figure 4.4-2: Double Bozo Buckets

Section 4.5: Cups out of Play

Section 4.6: Determining End of Turn

After all players on a team have shot during the turn, their balls are out of play, and all members do not get to shoot again (see Section 4.6a), it is the end of that team's turn.

Section 4.6a: Shooting Again (Not End of Turn)

  • If all players' shots on a team go into a beer cup that is not empty, it is still their turn and all players on the team may shoot again.
  • NBA Jam Rule: If one player individually makes a cup in three (3) or more consecutive turns/shots, ignoring goaltended shots, s/he is considered “on fire” and may continue to shoot until s/he misses.
    • If a team gets to shoot again, but not all players are on fire, and a player on fire misses a shot, that player is no longer on fire.
    • Saying “S/he's heating up!” and “S/he's on fire!” is highly encouraged after two (2) and three (3) or more cups have been made in a row, respectively.
    • When all players of a team are on fire, it is called “team fire.”
  • If one or more of the players' balls on a team go into a beer cup and all of the remaining balls are illegally blocked, the shooting team may choose to re-shoot (disregarding all penalties and sunk shots that had just occurred) or accept the penalty cup(s) and end their turn. It is not the end of their turn until a decision has been made.

Section 4.6b: Out of Play Balls (Dead Balls)

  • A ball becomes in play the moment it is legally shot.
  • A ball becomes out of play when any of the following have occurred:
    • It has settled or is rolling
    • It has fallen off the table
    • It was not an intentional wall bounce and has touched a wall
    • It has passed beyond the back of the table
    • It is under complete control of the defense
    • It has touched the floor or any object on the floor other than the table
  • Just because a ball is out of play it does not mean that it cannot score. If at any time a ball falls into a cup, that cup is made and must be taken out of play.
    • Exception: A ball being returned to a team cannot score on the team who is receiving the ball.

Section 4.7: End of Round

Section 4.8: End of Game

At the end of a game, the losing team is responsible for consuming all of the beer in the remaining beer cups in play. It is not uncommon for the winning team or other people to consume one or more “courtesy cups,” especially when many cups remain.

Section 4.8a: Regular Wins

  • When only one team has zero (0) cups left at the end of a round, the team with cups remaining (cups they are defending) wins.
  • If both teams have zero (0) cups left at the end of the round, overtime must begin (see Section 5).

Section 4.8b: Instant Wins

  • Negative Cup Rule: If a team has negative cups left (i.e. a bounce is made when there is only one cup remaining), the game is over regardless of whether the round has been completed and the team that caused the negative cups wins. (The team defending the side with negative cups loses.)
  • Death Cup: If a non-empty beer cup that is out of play is made, the game is over and the team that made the non-empty out of play cup wins.
  • Three Strike Rule: For every penalty a team receives while defending one or fewer cups, that team is given a “strike.” Three strikes against a team per game results in an automatic win for the opponent.

Section 5: Overtime

Section 5.1: Setup

Section 5.2: Re-Racks

Section 6: Fouls

Section 6.1: General Fouls

Section 6.2: Goaltending Fouls

Section 6.3: Penalties

Section 7: Expert Rules

Expert rules are the same as regulation rules but with the following changes:

Section 8: What has changed:

December 2008

2007 Edition

Smile Ball
Pac Man
Bibble Ball
Scream Ball
Copyright © 2007 Team 2. The Team 2 logo is a trademark of Team 2. It was created by Bibble.